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Originally Posted by Atgxtg
Yeah, there is some of that. The problem with weapons in the real world is that we simply don't have enough lab data to produce conclusive results. We don't have people volunteering to be guinea pigs for ballistics tests.
With a RPG, by it's nature, weapons have ratings that can be easily compared. Unless you gfrossly oversimplify things, you will end up with this to some extent. And if you do grossly oversimplify, you have other problems that are just as bad.
SotC, for instance, doesn't really differentiate weapon damages at all. A first or a fifty cal. do the same damage. Okay for SotC (and even SotC has dome guidelines and options to get around this), but probably not so for BRP.
THe same problem exists with primitive weapons too. In the game a broadsword is a "better" weapon than a shortsword, since it does more damage. In the real world it isn't so cut & dried.
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True. It tends to become more pronounced with guns however, as they're functions end up being bunched up a lot more than melee weapons. People will carry a shortsword as a backup if they carry a broadsword, because they don't want the encumberance of carrying two when they don't use the backup that much, or just because they lack the Strength. With handguns, they're going to migrate to the best one in terms of damage and ammo capacity (and in games that pay attention to it, accuracy) and that's about that; if there are Strength minimums they may use the best one within their Strength category, and that's about it.
What I'm suggesting I guess is that getting into too much detail is, in practice, sort of pointless here. Among melee weapons there's at least some tradeoffs that can make people do some variation (at least once you're dealing with the whole impale/slash/bash business) but its not a coincidence that you pretty much have three sizes of sword in most versions of the game and that's it, because if you go much past that you have exactly the same problem; one or more never gets used except by the purists. With the limited number of traits that will be visible to a revolver in BRP, I'd have to assume _most_ of them would never get used.