Quote:
Originally Posted by TrippyHippy
No. Weapon APs are used in parrying to reduce damage.
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Not really. Since combat is now treated as an opposed content, if the defender wins then the attack'er success is downgraded to a failure, and thus does no damage. So parry APs only come if to play when the both roll a critical.
Quote:
Originally Posted by TrippyHippy
The basic problem with the combat system, when it was first written, was that the attacker had to roll once to hit, and then roll again in a contested roll against a defender, if they declared that they wanted to dodge or parry the blow as a reaction. Noteably, the free PDF on this site still states this as the case in the Close Combat Attacks summary (which is a pity).
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Nope. You made the most common mistake when learning how to play MRQ. You read the rulebook.

According to Matt Sprrange and the folks at Mongoose, combat was always a single die roll for the attacker and the chart is a misprint.

Believe me, people went over that for months on the MRQ site.
Basically, if you didn't happen to go to the Mongoose website and download the players update, you weren't playing the game right.
BTW, all this confusion is another difference. The rules in BRP have been a lot easier to follow.