Quote:
Originally Posted by Atgxtg
No really. Historically you almost never saw someone carrying a "backup" sword. Generally weapons didn't break as opten as in RQ2. THat's why I prefer RQ3's AP ratings. Actually breaking a sword requires either a lot of abuse or a good vice.
|
As noted when I was arguing the other side of this, though, you can still lose it one way or another, and most people who care about that want something with a little more vigor than a dagger.
What I'm suggesting I guess is that getting into too much detail is, in practice, sort of pointless here. Among melee weapons there's at least some tradeoffs that can make people do some variation (at least once you're dealing with the whole impale/slash/bash business) but its not a coincidence that you pretty much have three sizes of sword in most versions of the game and that's it, because if you go much past that you have exactly the same problem; one or more never gets used except by the purists. With the limited number of traits that will be visible to a revolver in BRP, I'd have to assume _most_ of them would never get used.[/quote]
Actually just a few traits can make all the difference. For example the Bond BRP RPG uses 11 numbers to rate most guns, and it covers the various weapons rather well.
[/quote]
Sure. I was talking about the default way weapons are handled in BRP, where they tend to have damage, range and encumberance, and perhaps a set of attribute minimums.
Quote:
Just by adding a Concealment and Draw modifers for BRP Old West I added something else to the mix besides damage, ammo, and range.
|
Though in a lot of campaigns the Concealment modifier would be semi-irrelevant.
Quote:
The only games where I see people going with the big damage doers or most ammo are those where the other stats don't matter. Or where the players are
|
I'd argue that's a lot of games, though.
[/quote]
Most versions of BRP actually use at least 6 variations of the 'sword". Knife/Fighting Knife (Dagger)/Shortsword/Broadsword/Bastard Sword/Greatsword.
[/quote]
I can also count the number of times I've seen some of those used outside of Strength mimimum issues on one hand, too. Greatswords have the issue of the lack of shield, so they tend to be a specialists weapon, and people will occasionally get stuck using a regular knife because of the fact they have one for utility purposes and it just comes up, but in practice, which of the other four got used most of the time was almost entirely an issue of attribute minimums.
Quote:
Then there is the saber, kurkri , rapier, and scimitar.
|
I can't say I ever saw most of those used in-game, either, barring cultural reasons.