Thread: Dare I ask?
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Old January 3rd, 2008
Nightshade Nightshade is offline
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Quote:
Originally Posted by Enpeze View Post
I am not sure if the rush was the only real problem. I guess it was rather a mix of
-rush, a lot of
-ignorance (ignoring the wise comments of experienced playtesters and overestimating the own ability to redesign a already excellent rule system) and a
-different roleplaying culture. (Mongoose was primarly a D&D centric company before MRQ)
The latter shouldn't have mattered; after all, the designers of RQ were D&D people before they were RQ people, too (Steve Perrin had a rather well known set of houserules floating around known as the Perrin Conventions in the early D&D community, for example).
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