Quote:
Originally Posted by Nightshade
The latter shouldn't have mattered; after all, the designers of RQ were D&D people before they were RQ people, too (Steve Perrin had a rather well known set of houserules floating around known as the Perrin Conventions in the early D&D community, for example).
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But it does matter. Steve was a former D&D who moved away from the D&D way of doing thing things.
THose who like the way D&D works are more inclined to handle other games the way the handle D&D.
Case in point, in MRQ magic has become the domain of the spellcasters. No one else starts with any magic.