Going against the popular grain of thought, I actually think that the rule-set used in SotC are actually
not the best types of rules to be used for a pulp action game - they are based too much upon heavy characterisation, and the skill system is too detailed. It would actually be
better for playing in dramatic, soap opera-style, intrigue games - like Nobilis, which uses the same type of 'aspect' system by another name.
But hey, there always has to be one...
