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Old January 4th, 2008
frogspawner frogspawner is offline
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Join Date: Oct 2007
Location: Bingley, Yorkshire
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Quote:
Originally Posted by Atgxtg View Post
THe difficult lies in the "Batman scenario" I mentioned earlier. Left strictly to the dice, a hero will get overwhelmed by numbers....
1) The PC needs to make a luck roll and then can mark off damage against his Magic/Luck/Power Points....
2) Give players points for criticals and/or special successes...
Yes, sheer numbers will be overwhelming at some point. Once a character reaches 100% Defence, though, they can pretty much rely on ignoring most incoming damage. Enough to give them delusions of god-hood? I hope not - players still seem pretty nervous at that level (which I'd say is about equivalent to Rune-Lord).

I'm reluctant to give up this system unless it's proved to be broken. Thanks for the suggestions, but: #1 doesn't eliminate chanciness, adds admin and would make POW much more valuable; #2 seems to act after a hit has happened (a fine distinction, I know) but that doesn't feel quite right - and again it adds admin overhead. By all means give 'Fate Points' for critical/specials if you like - but I actually prefer to have a mechanism that rewards RP (and by not 'spending' the points when they are used, you get a tally of how much good RP you've done with that character, which I think is neat).
BTW, what are the Book options?
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