Quote:
Originally Posted by TRose
Glad to hear I will not have much trouble converting my MRQ game to BRP.
There are things I like about MRQ and things I dont so will kit bash stuff from both to get what I want.  .
One question I have now that people have seen it for real is if I allow one player to play a sorcerer using the Mongoose rules and another a magician using the BRP rules will they be roughly balanced? I dont mind different magic systems but not if one is going to overpower the other.
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Well, based on what I know from old BRP/WoW and MRQ the BRP character will overpower the MRQ character. The reason being that MRQ downgraded a lot of the RQ battlemagic. MRQW character also have a much more difficult time learning and improving spells, as they must find runes, integrate them, and then shell out big bucks to up the magnitude. By comparison a WoW style wizard can cast spells up to half his INT in intensity (=magntitude). Prices are much lower in BRP.
Costs in the hundreds of thousands just don't happen with the old BRP economics. So you'd probably need to standardized the costs. RQ2 used to have battlemagic at 500L per point.