Quote:
Originally Posted by Atgxtg
THe difficult lies in the "Batman scenario" I mentioned earlier. ...
|
I agree, but for different reasons...
Games that try to 're-enact' cinematic genres... Superhero comics... have the burden of trying to quantify and normalize a set of rules for something that inherently has no rules... the rules of those books/movies/comics has always been that the protaganist will have whatever power/resource/knowledge/skills he needs at the moment to make the plot progress how the author wants it too.
The only reason any hero in those sources gets defeated is because he was meant to for dramatic purposes.
Trying to mimic such stories, and still have the game be unpredictable/exciting can be a bit of a tall order and seems to often fall into just letting players live out their power-geek fantasies... basically being bullies.