[quote=Simlasa;5807]I agree, but for different reasons...
Games that try to 're-enact' cinematic genres... Superhero comics... have the burden of trying to quantify and normalize a set of rules for something that inherently has no rules... the rules of those books/movies/comics has always been that the protaganist will have whatever power/resource/knowledge/skills he needs at the moment to make the plot progress how the author wants it too.
The only reason any hero in those sources gets defeated is because he was meant to for dramatic purposes. [qOUTE]
Yup. THe hero wins because he is the hero.
Quote:
Originally Posted by Simlasa
Trying to mimic such stories, and still have the game be unpredictable/exciting can be a bit of a tall order and seems to often fall into just letting players live out their power-geek fantasies... basically being bullies.
|
Somewhat. IN essence this is just what RPGs try to do all the time. People rarely want to play accountants and cashiers. So RPGs are almost always trying to dance along this tightrope. Just how they attempt it is what makes one game different from another. Just about every RPG is biased towards the players, and with good reason. Running a group of NPCs is a non-issue.
IMO perhaps the most successful at doing cinematic style was probably the old Bond RPG. The hero points let PCs bend the rules a little, but were rare enough that the players couldn't sit back and play on "cruise control".