View Single Post
  #157 (permalink)  
Old January 4th, 2008
Anunnaki Anunnaki is offline
Junior Member
 
Join Date: Jan 2008
Posts: 4
Default

Hi Drohem,

I suspect it's because of the sliding MOV scale (1-5), mentioned in Vehicles, p.265.

For Humans (and Horses), they have a "normal" combat round MOV of 10 and 12, respectively. The Vehicle Table assumes a scale of 3 which means your Horse (MOV 4 in the Vehicle Table) ends up with an equivalent combat round MOV of 12 (4 x 3 = 12). Same with Chariots.

I'm not 100% sure how this all works or why the scale, to be honest, but I'm sure Jason will jump in and explain better. (I haven't read the whole book yet, sorry.) Presumably this keys into vehicles being so much faster and is a mechanism for scaling large distances in game play down to manageable values?

Kind regards, James
Reply With Quote