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Originally Posted by Shaira
Hi all,
This is a bit of a tangent, but I was wondering if anyone has had any thoughts about the slightly artificial restrictions the WoW magic system has when differentiating between "trained" and "untrained" magic users.
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It was certainly in the play test draft I saw, but I haven't seen "edition zero" yet, so I don't know whether it made it in to the "finished" book - I hope so.
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I'm not sure if BRP uses the same restriction - I'm guessing it does. I was wondering if it's actually necessary. Sure, it effectively creates a magic-user "character class", which might be good in certain games, but are there any game balance reasons in the BRP rules why it would be necessary? Specially given that spells are effectively skills in that system?
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It does however add to the specific "feel" of that magic system in play. Yes, technically you get a similar net effect from the fact that spells are skills and characters have a limited pool of skill points - but like the old Stormbrinegr INT+POW requirements I like the fact that with "Magic" (which I tend to refer to as Wizardry) there is a clear divide between those who have dedicated their lives to study and practice of magic.
Cheers,
Nick