Quote:
Originally Posted by Turloigh
That would not be my preferred way to do it.
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Mine either. But it is a way.
Quote:
Originally Posted by Turloigh
IME, some characters will often have more boxes checked than others, because they have most of the skills that are useful in most adventures (frex, the guy with all the high perception skills). Especially in the long run.
If Fate or Hero points are tied to the check boxes, some characters will inevitably have an advantage.
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If some characters are getting more checks than others then they inevitable will have an advantage anyway. The problem isn't with sacrificing check boxes for hero points, but with people getting significantly more checks than others.
They shouldn't. A GM should try to make all the character equally useful. Especially in the long run. Otherwise people are getting penalties if they stray from whatever "works" for a GM. For example, if most people are playing combat oriented characters and one guy plays a scholar, the GM should make sure that the scholar gets as many chases for a check mark as the fighter types.
Basically in BRP a lot of this should balance out, because as skills get higher improvement slows and the lower skilled characters can start to close the gap. THe guys with the 30% skills do get the checks and tend to go up.