Quote:
Originally Posted by Kloster
Personally, I think this is one of the rule they decreased quality the more.
Runequestement votre,
Kloster
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I'm curious as to why - I don't see any way MRQ Sorcery is worse than RQ3. I do see ways Rune magic is worse, and they totally borked Divine Magic, but I think they did pretty good with Sorcery.
A lot of people complained about RQ3 Sorcery being broken. Too weak at low power levels, way to powerful at high levels, easy to abuse, requires gobs of stored power, and too complex. Personally, I liked RQ3 Sorcery and never held any of the aforementioned 'faults' against it - it never caused problems in my games.
But I find MRQ addresses the above issues well without giving up flavor or functionality - it is more powerful at lower levels, less powerful at higher levels, less subject to abuse (speaking of the free int/spirit loophole), and is simpler to use. I like that magnitude is based more on skill than raw MP - a skilled sorcerer can cast powerful spells a number of times with his own MP without relying on stored MP.
So I'm just curious as to what you don't like about it. I'm not challenging your assertion, and obviously personal taste is a factor, but I don't see any way they fucked it up (like, you know, a number of other things).