Thread: Dare I ask?
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Old January 4th, 2008
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Kloster Kloster is offline
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Quote:
Originally Posted by Rurik View Post
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A lot of people complained about RQ3 Sorcery being broken. Too weak at low power levels, way to powerful at high levels, easy to abuse, requires gobs of stored power, and too complex. Personally, I liked RQ3 Sorcery and never held any of the aforementioned 'faults' against it - it never caused problems in my games.
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Same for me. We don't find it too complex. More than spirit or divine, that's for sure, but not too complex. And it never caused problems.

Quote:
Originally Posted by Rurik View Post
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But I find MRQ addresses the above issues well without giving up flavor or functionality - it is more powerful at lower levels, less powerful at higher levels, less subject to abuse (speaking of the free int/spirit loophole), and is simpler to use. I like that magnitude is based more on skill than raw MP - a skilled sorcerer can cast powerful spells a number of times with his own MP without relying on stored MP.
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This is exactly my main point (and is of course a matter of taste): it is more powerful at lower levels, less powerful at higher levels.
One of the points we like with sorcery is that it is in line with the rest of the system, that is start small and grow.
I agree it is simpler to use, but I think that for RQIII, the raw power is not mainly based on MP. You need MP (often stored), Free INT and skills (roll is made against the lowest of the percentage).

And by the way, what is the free int/spirit loophole?

Runequestement votre,

Kloster
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