The free int loophole involved storing all your spells in bound spirits so you had massive ammounts of free int, therefore being able to to cast spells with huge durations and magnitudes - usually to cast powerful buffs on the entire party that lasted months or years.
I just had a long discussion about this a few weeks back - I think on RPG net - about RQ3 Sorcery. I was holding it wasn't broken - I'd always assumed that it was working as designed. Someone who actually gamed with and did some work for Chaosium back in the 80's swears that the designers and playtesters let it slip through testing and it was broken - they never actaully envisioned people having enough Free Int to do what I've described.
I still have a hard time believing a game designer can write a table that has something like: Duration 20+ years and NOT realise people are going use sorcery in that way.
|