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Originally Posted by Rurik
That is what familiars are for...
I agree though. The linear progression in MRQ is much more limited at the high end than the factorial progression in RQ3 - probably the best solution in this case would have been arbitrarily assigning values for range and duration rather than applying a formula.
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Or they could just use a formula that progress slower. Instead of doubling every INT increase by 50% and or double every other INT. That turns a INT15 spell from a Duration of 32 weeks down to 1 day (the same as INT 8)
Quote:
Originally Posted by Rurik
But it does remove the long term buffs - which really were a chore. Cast a 15 point buff spell a few times, rest and recharge all your pow storage, cast a few more times, rest and recharge, wash rinse repeat until your whole party is buffed. Now keep track of all the durations. A pain really - I mean who wouldn't do it if it meant running around with a bunch of physical and magical protection and damage boosting up all the time - but a pain none the less.
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I used to like those. RQ3 was one of the few gaes where a sorcerer could make a liviing casting spells. I didn't see much "buffing up the party" stuff. Basically the rest & recoup time tended to offset the durations too much. Going with your INT 15 example, even if the mage makes all the rolls, by the time he buffs off a party of 5 and rests up, he is down to a 2 day duration left for an INT 1 spell. Not worth the trouble.