Quote:
Originally Posted by Rurik
While trouble it was, people found it worth the trouble - trust me. I've seen it some, and seen it complained about a lot. And I really don't mind it that bad - you had to be very powerful to make it worthwhile at any maginitude beyond a few points - and then what is the point of being very powerful if you can't be, well, very powerful?
But it was a time waster and bookeeping pain.
|
My players usually weren't savvy enough to figure out neat stuff like that too. Once I had someone who was going into the desert shell out some money for a long lasting spell.
BTW, I didn't catch this before, but a long term Haste spell in RQ3 is a great way to disable someone. A INT2 spell would knock someone out in under 10 minutes. And keep them out for the duration!
So that's how Yrkoon did it!