Quote:
Originally Posted by Atgxtg
Another way to do "Hero Points" that would not get out of hand.
Easy, each point costs a skill check. Paid at the end of the adventure. So if someone wants to use 5 or 6 points they have to uncheck 5 or 6 boxes at the end of the night.
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I've found that in practice games that conflate experience increases with hero point style expenditures tend to produce some potentially serious social dynamics problems.