Thread: Dare I ask?
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Old January 4th, 2008
Nightshade Nightshade is offline
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Quote:
Originally Posted by Atgxtg View Post
I used to like those. RQ3 was one of the few gaes where a sorcerer could make a liviing casting spells. I didn't see much "buffing up the party" stuff. Basically the rest & recoup time tended to offset the durations too much. Going with your INT 15 example, even if the mage makes all the rolls, by the time he buffs off a party of 5 and rests up, he is down to a 2 day duration left for an INT 1 spell. Not worth the trouble.
Look at what one that really gets into binding spirits can do. The combination of this mechanic with Power and Int spirits is where the mage could really take off; he could do all this and be ready to go the next day. All it really required was a good Int in the first place, and when you're rolling 2d6+6, there's enough varience that isn't that hard to come by (and it wasn't even that difficult for those built out of points if they were willing to stint a bit on App and Str, say.).

Without Int spirits and a lot of sources of renewable magic points, it wouldn't have been nearly as severe, but RQ's always had a lot of those; if anything it'd have been even worse in RQ2 because there was less overhead on bound spirits than there was in RQ3 spirit binding.
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