Thread: Dare I ask?
View Single Post
  #49 (permalink)  
Old January 4th, 2008
Nightshade Nightshade is offline
Senior Member
 
Join Date: Sep 2007
Posts: 1,029
Default

Quote:
Originally Posted by Atgxtg View Post
My players usually weren't savvy enough to figure out neat stuff like that too. Once I had someone who was going into the desert shell out some money for a long lasting spell.
And that's the issue; a lot of games get through design and playtest because no one really explores them fully (this is particularly true with magical and technological systems with a lot of twiddly bits), and then out in the great wide world, someone finds a trick, at which point it becomes a big problem.
Reply With Quote