Quote:
Originally Posted by Atgxtg
My players usually weren't savvy enough to figure out neat stuff like that too. Once I had someone who was going into the desert shell out some money for a long lasting spell.
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And that's the issue; a lot of games get through design and playtest because no one really explores them fully (this is particularly true with magical and technological systems with a lot of twiddly bits), and then out in the great wide world, someone finds a trick, at which point it becomes a big problem.