Which is all why I find MRQ Sorcery refreshing. I had no problem playing with RQ3 sorcery, and the counter to a good mage is always a better mage, so you could always keep things challenging.
But the shorter range and duration of MRQ Sorcery make the whole long term casting thing obsolete, and it's simpler use is nice in play.
Even starting casters are moderately effective while 100%+ sorcerers, though still really powerful, are not gods.
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