Quote:
Originally Posted by Rurik
Which is all why I find MRQ Sorcery refreshing. I had no problem playing with RQ3 sorcery, and the counter to a good mage is always a better mage, so you could always keep things challenging.
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The problem is that it wasn't just a better mage; it was specifically a better sorcerer. It meant opposition that didn't have sorcerers (as was the case with any barbarian or lower culture) weren't in the running. I don't think that's good game design. The effect would have been less severe (though I still think unbenign; I don't see the primary function of a mage is to augment the hell out of the rest of the players) if sorcery was the only magic system.