Thread: Dare I ask?
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Old January 4th, 2008
Nightshade Nightshade is offline
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Quote:
Originally Posted by Rurik View Post
Well, I felt the same way - how could they NOT anticipate this. The first time I read the rules to RQ3 and looked at the Sorcery duration table I knew this was coming, and it didn't take long to figure out how (ahh, Free Int limits it, ah-ha, you can store spells in spirits). I'd always just figured that was the way it was supposed to be.

But someone over at RPG net who is actually credited on some early RQ3 stuff swears that it was unforseen. I looked for the link earlier but the search at RPG net is not working and the sheer volume of threads over there made me give up my manual pouring over pages of old threads. I have to take his word for it, as I haven't met the people who designed and tested RQ3 and he has.
For what its worth, the indications I got from Steve Perrin (who I game with regularly) was that sorcery didn't get playtested that heavily _and_ in the playtest no one pushed on it much. Note that his SPQR still has the same problem, which he didn't realize until I pointed out to him while playing in a campaign of it--while I was playing a sorcerer. And there it was less severe because of the lack of easy spirit availability. But even without that, I was rapidly becoming, in practice, a pretty nasty force multiplier for our best fighter just by buffing him up every couple days (yeah, I was low on magic points afterwards, but I still wasn't dipping into my own personal supply, and it wasn't like I couldn't use a sword and a crossbow myself).

So I think people are really understimating how this could fly under the radar, given the vagueries of game style and playtesting events.
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