Thread: Dare I ask?
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Old January 4th, 2008
RMS RMS is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by Nightshade View Post
The problem is that it wasn't just a better mage; it was specifically a better sorcerer. It meant opposition that didn't have sorcerers (as was the case with any barbarian or lower culture) weren't in the running. I don't think that's good game design. The effect would have been less severe (though I still think unbenign; I don't see the primary function of a mage is to augment the hell out of the rest of the players) if sorcery was the only magic system.
While I accept that Sorcery definitely had it's issues (mostly to do with being too much accounting IMO), I disagree about this point. Divine Magic still trumps it on the top end, at least for overall power at "the point of attack". Sorcery has the advantage of being up long term, but it's upper end is nowhere near what a loaded up Divine user can get with unlimited Shields, Spirit Blocks, Dispel Magics, Extensions (negating the longterm advantages), and especially infinitely stackable damage boosting spells, like Slash and Crush. Of course, none of it balances out completely, but RQ is that way across the board, which is one of its charms IMO.

That doesn't mean that I don't think that MRQ's sorcery isn't better too, or Sandy Peterson's, or several others.
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