Thread: Dare I ask?
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Old January 4th, 2008
Rurik Rurik is offline
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Join Date: Sep 2007
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I beleive now that Sorcery was released with unforseen consequences, namely because people who know the designers keep telling me so. But back in 1983 or whenever (I bought RQ3 probably within the first week of its' release) I'd just assumed it was working as designed. Long term boosts were a feature, not a bug, so to speak. That was, after all, long before internets and game forums were commonplace, back in the dark ages when character sheets could be sold in packs rather than downloaded freely.

And honestly I've held that belief until a few weeks ago, when due to this interweb thingy people started telling me it was all borked up. But the fact is I played with it, and used it, and calculated costs and strike ranks and durations, and even liked it. I schemed to abuse it as a player, and worked hard as a GM to challenge players who got good at it, but I'd accepted that was how it was. I know people griped about it (too complex, too weak then powerful), but always dealt with it, and it never broke any games - though in the end it did make them a bit of a chore (but hey, that is roleplaying a sorcerer for you - numbers and logic and study and preperation, all work and no play...).
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