The only thing I didn't care for was free INT, since it make a wizard's power tied directly to the non-changeable INT score and if/when he got a familiar or some other spell storing device.
I like Sandy's rule of 10% per Intensity a lot better. Seems less artificial and gives sorcerers room to grow.
BTW, we've probably strayed off target enough to either warrant a back to topic memo or split the sorcery stuff into a new thread.
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