About a Defence/Luck skill used to avoid damage...
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Originally Posted by Nightshade
That depends on how Defense is handled. In most versions of BRP I'm familiar with, it had to be broken up amidst attackers in some way or another, so numbers quickly diluted it badly.
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That's why the version of Defence I'm talking about isn't divided. Just roll it, full-value, against any hit and reduce the damage accordingly.
Quote:
Originally Posted by Turloigh
Most GMs I know are not going to worry too much if one PC increases five skills by 6% while I've failed all my experience rolls after the session. Hero points however are potential lifesavers and require close attention.
That said, I realize now I've started a rather esoteric discussion that probably few readers are interested in.
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Just the right level of esoteric-ness for me, thanks! I have had to field complaints from players about exactly this point - Hero Points (aka Defence points round my way) are too valuable to submit to the vagaries of increase-rolls. And they were right, too - so now I have to just award them, straight, without the usual mechanic. But, as I give them as rewards for good roleplaying, I think the linearity is fair.