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Old January 5th, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Nightshade View Post
Even with that I'm leery in a linear die roll game like BRP until you get so good that you're making the roll almost all the time; just the fact you have to roll multiple times makes it mathematically almost certain to screw up soon.
THe thing I don't like is that such a method isn't selective. It is just as likely to work or not when you really need it as at any other time.

Since the idea was to allow for a more cinematic/less lethal game, I don't think it would really help, since it is just a random factor.

Also, since it is an improvable skill, it would mean that the fledgling heroes who need it wouldn't have it at good scores. The master warriors who don't need it, would be the ones with very high scores.

Plus someone with a 95% defense on top of a 95% parry or dodge is going to be sort of boring. There is only a 0.25% chance of hitting the guy.

An RQ2 style (sbutract defense form attack) is a bit better, but you still have the problem of making fights against flunkies not worth playing.

I think any sort of soulition needs to be of the limited number of uses variety to keep things intestesing. A pool that can get used up is more dramatic, espeically since it can be tracked while getting used up, than a dice mechanic that will turn a hit into a statsitical abnormality.
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