Quote:
Originally Posted by raymond_turney
Since I was there, let me note that RQ had a number of design objectives: <snip>
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Thanks very much for that - a useful insight.
I suspect the 'd100 v d20' thing is less about the dice actually used and more about the ethos of the systems with those labels. (Neatly covered by point a: "reasonably simple rule mechanics based on skills not arbitrary classes").
Should've realized the whole SR/HitLoc malarkey (the two bits I liked least in RQ) were caused by some pesky LARPers!
Looks likely we're about to get a whole host of different magic systems. I hope you're happy!
Many thanks for your part in the creation of a great system: RQ - still the best!
(PS: I too would welcome any comment you care to make confirming the view that MRQ is the spawn of the Devil and his Mongoose biatches...)