Thread: Dare I ask?
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Old January 6th, 2008
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Enpeze Enpeze is offline
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Quote:
Originally Posted by badcat View Post
For many of us, I expect it just has to do with granularity. I know it does for me, but I also admit that at some point about five years ago I started getting disgusted with WOTC's 'one die to rule them all' shtick. Nevertheless, I do consider percentiles to be a more flexible choice than a D20 for rpg resolution systems, from a practical GMing perspective.
I agree. I also like % for evaluation purposes more than d20. Using a d20 you have to re-calculate all the probabiltity chances back into %. Eg a climb 17 means a 85% to sucessfully climb a tree. Why not using a 85 from the begin of the situation? % is so much more intutive. Humans are good in evalutating situtations in % and we are often used to it in our dally life. Why we should use in roleplaying artifical ranges of 1-20? (not to mention those awful dice pool systems - spit)

Mathematically a d20 is not much difference to %, but from the viewpoint of usabiilty and practice, % is easier to use, IMO
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