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Originally Posted by frogspawner
Maybe using a POW point per Defence roll (like you suggested before elsewhere - thanks again!) would make it selective, reserving it for use only when significant (a principle I approve of generally).
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How would you determine when something was 'significant'?
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I'm just not sure about the feel of an 'elective' mechanism: would it be too much like "OK, I'm killed - so I'll play my Get-out-of-death-free Card"? Too much like a spell? (Also, I have the problem of not currently using POW. And it'd be more valuable to some characters than others).
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That's one reason I've been resistant towards the idea of fate/hero points... specifically when they involved revisionist re-rolls. It's too 'meta game' feeling for my taste... to have something happen and then reverse it.
I'm much more favorably inclined towards some sort of proactive 'luck pool' that can be used (and used up) prior to an important roll... 'I'm about to jump my sailboard off this cliff into the raging sea to escape the villainous hoodlums... I'll dump three luck points into that to help me pull it off'
Kind of knowing a head of time what moves are bombastic and likely to fail, as well as which ones are of dramatic import and will look really dumb if you miss and trip over your sword.
Tying it to Power somehow makes intuitive sense to me... I'd think that James Bond and Captain Blood were characters with high Power stats.