Thread: Release Date?
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Old January 7th, 2008
Rurik Rurik is offline
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Join Date: Sep 2007
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Quote:
Originally Posted by Atgxtg View Post
One method that I've tired is going with the greater degree of success winning, but the low roll wins on tied success levels. That keeps the low roll feel and seems to be fair, since the increased special chance and success range.

For instance if a chanracter with 40% opposes a character with 70%, they will only both roll a normal success 17.92% of the time (32x56). The advantage that the 30% character has when both roll a success (about 64/36) is offset by losing all the tests when both roll between 40-70.
This was argued at length at the MRQ boards back in the early days, and the general concensus is that going with low roll wins is just favorable to the lower skilled character. There are formulas and calculators and still some smoldering embers from the great math wars (which included halving as well as opposed rolls - thank god BRP has no halving).

The main difference is what happens when the lowe skilled character rolls a success and the higher skilled character rolls between the skills. Cconsider a skill of 50% vs a skill of 90%:

If using high roll wins, and the 50 skill rolls a success, a roll of 51 to 90 for the 90% is a win for the 90% skill. But when using low roll wins, the 90% skill cannot win if his roll is between 51 and 90.

Not very fair to the master.
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