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Originally Posted by soltakss
...I'm not sure about the loser's level of success having an effect on the victor's levelm of success as I don't have BRP yet. Presumably that is to differentiate a critical vs special from a critical vs failure, for example. It's pretty irrelevant if that's the case as BRP doesn't have any meaningful rules for effects based on differences between levels of success.
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Precisely the point is that the new BRP DOES have "...meaningful rules for effects based on differences between levels of success..." for every skill. The new BRP opposed skill rule is basically the fairly well known fix used by a lot of RQIII fans for the percieved weakness of Dodging (i.e. that a normal successful Dodge was bugger all use againsts a special or critical hit, unlike a normal Parry which had some effectiveness...)
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Originally Posted by soltakss
By the way, is BRP still using 1/5th Special, 1/20th Critical? What about Fumbles? Are they still 1/20th of the failure chance?
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Certainly was in the playtest draft and from what I've seen / read about edition zero that's still the case. Arguably, the default should perhaps have been the
Stormbringer first edition scheme (Fumble / Failure / Success / Critical on 10% thresholds), but AFAIK it's the RQIII scheme that's assumed throughout.
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Originally Posted by frogspwaner
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Originally Posted by NickMiddleton
As I say, when success levels are tied I use "best margin" (i.e. target - roll) ...
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There you go - one number minus another! Hard maths!
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Are you really suggesting that given a two rolls against two percentile targets you find it that hard to give an order of magnitude approximation?
"I only made my sneak by twenty odd" "That's too bad, the guard is very alert - he made the spot by about forty odd so he's spotted you". In very few cases will the
exact margin be relevant. And, as has been said
repeatedly, "highest roll wins on same success level" is mathematically equivalent to the subtraction, so the rule as written DOESN'T require even the terrifying complexities of basic two digit integer subtraction...
Nick Middleton