Thread: Dare I ask?
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Old January 8th, 2008
Nightshade Nightshade is offline
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Originally Posted by Kloster View Post
No. With 1 month duration, and considering the time needed to recover the MP to launch the spells, you will not be able to act for very long. 1 day per spell, 5 spells on the caster, and as described, the other members of the teams buffed up (let's say 6 total member in the team) and you can act ... 0 days buffed up. You need at least 6 month duration to buff up the team as described.
Not with a set of bound Power Spirits you didn't. You could do it all in two or three days, tops. They only required 1 Power Point each for the binding, and each of them was bringing in 16 magic points which they'd recover over the course of a day. Then there was the sorcerer's own magic points, and his familiar's. It really wasn't hard; it required dealing with doing some spirit binding first to get it going, which had its risks, but most mages wanted to do that anyway.

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Nope. I've written 4 POW per enchantment (1 for the spell and 3 for the enchanted manipulation).
Then you should know that obviates the need for some of the Intelligence involved.

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Nope because:
1 - spells stored in INT spirits can not have enchanted manipulation. The only case when you can have enchanted duration is for a spell matrix.
You don't store the long term boost in those; you store your on-the-fly spells. You put the long term boosts in the matrices. That still can leave you with a virtually full free Int.

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2 - sorcerors are like all other spell casters, and have use for ALL enchantments (armoring, strengthening, binding).
Except that they get more bang for their buck out these than they do for the others; armoring enchantments suffered from their expense, even after the errata, and strengthening was even worse.

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3 - by putting POW in his fetch, a shaman can get rid of most of the binding enchantments AND becomes almost imunes to magical attacks.
But that doesn't help because his spells are limited to their actual points (barring that one exotic Lunar cult); all it means is if he has more spells he can actually find a place to put them. And it doesn't make him immune to magical attack; it makes him immune to attacks that are power versus power. That's far from all magical attack. It doesn't do a thing against a sorcerous FormSet Fire, or a divine Sunspear, neither of which make power attacks; the first has an (admittedly mediocre) to hit roll, and the latter is simply automatic.

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Just try some nasty POW spending tactics with a shaman or priest, with the same time, money and POW requirements, and compare the results.

Runequestement votre,

Kloster
We did. The sorcerer was still more dangerous when viewed as member of a team than they were. Keep in mind he did this all with something on the order of about a dozen Power Points invested; one for an Int spirit, a few on matrices, and two or three on Power Spirits. The issue was he _didn't_ have anything else to do with his power; Divine mages use it just to have their divine spells, and the shaman was feeding it to his fetch; they also wanted Power spirits of their own (as having enough magic points in fights was of a concern to everybody; the sorcerer just got to double dip out of them, having them in the fight, and earlier when setting up for the two weeks or month before setting out). No one bothered with either armoring or strengthening enchantments except a couple tossed on shields, because they just weren't useful enough on armor.
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