Quote:
Originally Posted by frogspawner
That's great - 'spot on'!  All that's needed is a good interpretation of the tied situation, like this! Call it a draw? 
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Either than or High skill wins on ties. So if both character's roll a 40, and one guy has a higher skill he wins.
Basically the thing with RQ is that combat has a method for handling success vs success (hit but parried for a partial result) but everything else doesn't. In part because RQ was written in 1978 when 90% of RPGing was combat.
If we put some sort of staged success like I suggested in option 2 we can get the nice an easy resolution method used in combat. Since both characters get
something for their success rolls, both will be happy.