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Originally Posted by frogspawner
Yep. Harder than not doing so anyway. And it's unnecessary. Why must there always be a winner, immediately? Ties happen.
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Sure. If you don't mind ties then just say that the same level of success has a tie.
What that means in practice, however, is open to interpretation. The classic "Hide vs Spot Hidden/Scan" means the Hider has successfully hidden and the Spotter has successfully made a Scan. Does this mean he is seen or not? With Opposed Rolls, you work out how well he has hidden and how well he has been seen and compare the result.
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Originally Posted by frogspawner
Same here. It's all about the feel. I think it's the way it'd spoil the immediacy of a 'Dramatic Moment' (slightly).
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Depends on the game. Sometimes a few seconds working out if someone has succeeds increases the dramatic tension.
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Originally Posted by frogspawner
But a 90% attack will get past a 30% parry about (90x70=) 63% of the time. So the same numbers will give very different probabilities if you use opposed rolls. How can that be right?
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Very easily.
First of all, Opposed Rolls are not the same as Attack/Parry rolls, so don't get the two confused.
A 90% skill has a better chance of scoring a critical or special than a 30% chance. So, it has a higher chance of winning an Opposed Contest using Levels of Success. Also, in the case of a tie, a 90% skill has more chance of making the roll by a higher margin than a 30% skill. The highest margin a 30% skill has of making a roll is 23% (a roll of 7) but a 90% skill has a highest margin of 71 (a roll of 19). In fact, any roll between 19 and 66 will beat the 30% skill on a normal success.
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Originally Posted by frogspawner
That's great - 'spot on'!  All that's needed is a good interpretation of the tied situation, like this! Call it a draw? 
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The trouble is you can't always draw. Sometimes a draw makes no sense whatsoever. I suppose you could reroll on a draw but that might spoil the dramatic moment again.