Quote:
Originally Posted by frogspawner
I think the "Hide/Spot duel" is the classic example that makes people perceive a need for opposed rolls.
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In this situation you need to decide which is the active (IE: attacking skill) and the which is the defending skill, then err on the side of the defending skill when equal success levels are attained.
EG: Sneaking past a guard, attacker = sneaker, defender = guard