Thread: Dare I ask?
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Old January 9th, 2008
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Kloster Kloster is offline
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Quote:
Originally Posted by Nightshade View Post
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We did. The sorcerer was still more dangerous when viewed as member of a team than they were. Keep in mind he did this all with something on the order of about a dozen Power Points invested; one for an Int spirit, a few on matrices, and two or three on Power Spirits. The issue was he _didn't_ have anything else to do with his power; Divine mages use it just to have their divine spells, and the shaman was feeding it to his fetch; they also wanted Power spirits of their own (as having enough magic points in fights was of a concern to everybody; the sorcerer just got to double dip out of them, having them in the fight, and earlier when setting up for the two weeks or month before setting out). No one bothered with either armoring or strengthening enchantments except a couple tossed on shields, because they just weren't useful enough on armor.
I'm not contradicting your experience, but mine is completely different. With similar money, time and POW spent, a shaman is as efficient as a team member for buffing the whole team. I have never checked for a priest.
By the way, you need 2 POW per INT spirit, and it will store only 1D6 spell points (IIRC), so you need several. And if it is working that way, I presume your GM never took control of your bound spirits (that's why I am putting conditions on my enchantments), taking away the spells stored in it if it is Intelligence spirits.

I am not contradicting the fact that a sorceror can be a great improver for the whole team. I am objecting that:
- he is not the only one, because the shaman can also do it.
- this is not early in the campaign, and when he can do it, the other character have also access to it.

Last point I am objecting is that armoring and strengthening enchantments are for us much in use, especially because it allows lighter armor, and thus lower ENC, for the same protection. And more HP are always good.

Runequestement votre,

Kloster
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