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Originally Posted by Kloster
If you are in that case (sorceror AND familiar AND spirits), yes, it is faster. But the sorceror will have to:
- have been an apprenctice long enough.
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Since the only people who get anywhere with sorcery usually start with the profession anyway (because the base values anyone who just gets it as a magic type are so low, especially when modified by armor, that its often tantamount to useless to them).
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- learn 3 spells (create Intelligence spirit binding matrix, summon Intelligence spirit, control Intelligence spirit) and bring them to a sufficient level (with summon and enchant) to avoid risking too much.
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That's not nearly as hard to do with a decent Ceremony skill as I think you think it is. And its easy for someone with the sorcerer profession to start with a decent one of those.
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- spend 2 POW per Intelligence spirit (I would say 3 to add a condition and avoid having them controlled) .
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Given that the spirit magic control spell is useless in combat, I never saw anyone bother, and never saw it be an issue; taking time to try and control someone's Int spirit when it has its whole power is usually a waste of time for those that can do so (which is to say priests and other sorcerers).
And you probably only need one Int spirit; the Power Spirits are where you need multiples.
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- put all the spells he wants to store with enchanted manipulation to matrix (1 extra spell: create spell matrix) AND spend 3 to 10 POW per matrix, depending on the security he wants and the number of manipulations he wants to store.
Sure. But 3-4 per matrix is all that's needed for this to start being a problem, and honestly, even _one_ of those matrices is all that's needed for the start of the problem. And again, never saw anyone bother with limiting access, never saw the lack of that matter.
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- learn the create familiar stats spells.
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Almost always started with in the examples that were problems.
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- sacrifice some of his own stats (not necessarily POW) to create the familiar.
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Not usually that big a deal if you pick the right kind of familiar in the first place.
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- learn 3 spells (create power spirit binding matrix, summon power spirit, control power spirit) and bring them to a sufficient level (with summon and enchant) to avoid risking too much.
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Actually, the summon and control aren't a big deal if you fail it, other than having to try again. The only one you really don't want to goof up--like all enchantments--is making the matrix. And as I said, Ceremony can help with all of them.
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- spend 1 POW per power spirit (I would say 2 to add a condition and avoid having them controlled).
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But that's your deal; see my comment above.
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That means learning 14 spells (among other things, 14 weeks of study, if the spells are available), spending minimum 20 to 30 POW, and the other stats for his familiar.
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Vastly overstated, because I saw it done for far less than 20 to 30 Power. It does require all the spells, but since a sorcerer's all about the spells in the first place, that's not any harder than any other collection he needs to pick up.
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This can not be soon in the campaign. And when the sorceror has reached this kind of level, everybody is able to have this kind of trick.
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And if he actually needed all that power, or needed all the spells at the level you're claiming, that'd be true. He doesn't. It can be done to a problematic level for as little as about 10 points of Pow (and whatever he needed to spend on his familiar in the first place). And from that point on he's done the heavy lifting part, as all he has to do for the rest is the new spell matrices.