Quote:
Originally Posted by Atgxtg
Unless you treat it like combat and give the sneaker some benefit, but reduce it for the successful "Parry" of the defender. For instace the sneaker isn't detected but either didn't get to move (and has to try again), or inly gets part of the distance before he has to duck behind cover.
That sort of thing happens all the time.
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If more potentially opposed skills actually had degrees of results, I think you'd have an argument, but that's not the game we're actually dealing with here.