Quote:
Originally Posted by Rurik
That basically is just putting dramatic emphasis on the "Re-roll tied levels of success" approach - ultimately you just keep rolling until one side gets a clear victory (which can take a while if they both keep rolling normal successes or failures).
Not that this a problem, but I would think it would bog down the game more than just using the standard opposed roll rule as presented.
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It depends; if it means you have to keep trying and events progress, it could also add some nice dramatic tension. Of course that's always a case of one man's meat...