Thread: Opposed rolls
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Old January 9th, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Nightshade View Post
It depends; if it means you have to keep trying and events progress, it could also add some nice dramatic tension. Of course that's always a case of one man's meat...
Exaclty. O could see someone throwing a stone across the yard to divert the guar's attention for the second try.

But it doe depend on if you want a simply pass/fail result or a degree of success result. I lean more towards the latter.

Oh, and pretty much any and every opposed skill can be set up with a degree of success. It is just that we tend to gloss over those "boring" tests to get to the "omportant" combat ones.

You could actually work up a debate as a series of Faslk Talk/Persuade/Oratory rolls with "attacks" and "parries" and have it do damage and beat down the opponent's resolve (say equal to POW points).

Would I want to do that all the time, no. But it would be a great bit for when the PCs get captured and have to convince the locals to spare their lives and not throw them to the volcano god.
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