Quote:
Originally Posted by The Tweaker
Great work, Pao!
It's nice to see someone actually doing something with the new BRP. I did not understand your references to "step 6" until I went back to the BRP preview images thread and read it - straining my eyes - in the two-page character creation spread. Very cool idea, and one which will probably find some use in my games.
These character write-ups also remind me of one of the things which I find most appealing in BRP: clearly readable, hassle-and-unnecesary-clutter-free stat blocks.
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Thanks, Tweaker. It's been a long time since I've had this much fun playing with a new (to me) system. BRP is a joy to work with. And I know what you mean about the stat blocks. I've played too many games that were, shall we say, overgrown of late.
It's too bad that Step 6 is so easy to miss. It's a great concept and it really gives characters a nice little nudge in the right direction without forcing them into some straight jacket of a path. So far I've found that using it in conjunction with the "normal" level of skill points/caps allows characters to be competent in their core concepts but still have that nice little stretching out that non-class-based games allow. I'm certain my eventual players will appreciate that.
Now I just have to decide what kind of character I want to make next. I think it's time to move on to a more modern era. We'll see what falls onto the page next.