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Old January 10th, 2008
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Quote:
Originally Posted by threedeesix View Post
I think generic adventures should for the most part use the core system with very little optional rules but, in the "Settings" chapter, it lists all the optional rules suggested to capture the feel of a particular genre. I think anyone designing adventures for a specific setting/genre should include as many of those as possible to maintain a consistent "feel" from one persons adventure to another.

For instance, the pulp setting suggests Total Hit Points (CON+SIZ), skills over 100%, fate points etc. If everyone writing pulp adventures stick with those then all pulp adventures will be compatible.

But the final decision should rest with each writer.

Rod
Rod, I feel very differently. I feel that rules should be used to evoke the genre. Ignoring them or tacking them on a list as an afterthought doesn't help with showing how the author expects the rules to be used in his setting. I can't really condone that. I can condone listing rules that should -not- be used whether they are innappropriate or are genre-busters. If the GM still wants to, so be it.

What you are describing are the guidelines for submissions for particular genres. The final decision about what is right and proper (either for everything BRP or by genre) will be set by Chaosium. That decision may very well include allowing the writer to do as he wishes or it may not but it most definitely rests with the publisher. Since Jason has (or will have) experience with that from his work with Interplanetary I hoped to find out if I was in for a load of having to fill in all the blanks with every Chaosium product. That would be a turn off for me as I like complex, elegant rules and want to use nearly all of them (as appropriate to genre) to get the most verisimilitude that I can. It is much easier and consumes nearly no time to ignore the stats that refer to rules that a GM is not using while it is very time consuming to add those to each and every stat block in an adventure book.

I think that it would be damaging to BRP to allow many different levels of complexity within a particular genre. Compatability would definitely suffer and I would not fancy having to sort out simplistic Pulp action books from ones that used more of the rules. How would that be articulated to the potential buyer quickly and easliy?

Joseph Paul
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