Thread: Opposed rolls
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Old January 12th, 2008
Sven Norén Sven Norén is offline
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Quote:
Originally Posted by Gnarsh View Post
... Basically, if the defender succeeds, he succeeds, and the attackers roll and skill doesn't much matter. I could have a 200% hide, but if the defender rolls under his 25% skill, he spotted me no matter what.
...
This is still basically the same as "subtract roll from skill" method. If you have to do subtraction anyway, why not just do it once?
I do it only once; When the contest starts. If you have a 200% Hide skill anyone looking for you would do so at a penalty of -100% from their skill, so that poor sod with 25% Spot would have to roll 5 or less to see you ('cos 5 or lower is always a sucess).

Quote:
The big advantage to this method is that as a GM, it allows you to resolve multiple things at one time. ... You basically have to roll for each comparison, and the fact that the GM asks you to roll three times will hint to the player that there are three things that might spot him.
With the "no opposed rolls" method the sneaker would roll once, to see if he manages to sneak at all. The GM then roll for the NPC:s (with appropriate modifiers) to see if they notice him. And maybe a couple of extra rolls, just to keep players on their toes.
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