Thread: Opposed rolls
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Old January 13th, 2008
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Quote:
Originally Posted by NickMiddleton View Post
But you CAN run BRP with all those features - and someone who prefers their BRP far lighter and less crunchy can run with DEX ordering in combat, only THP / MWL, no skill categories etc. from the same core rule book.
But why? If you already have a game with those features why switch? That;'s always been the challenge that BRP systems present to each other. For instance many like Call of Cthulhu, I find it a waste of tree pulp. Toss out most of the RQ rules and make a game where the goal is to survive long enough to go permanently insane. It's like Paranoia played seriously.






Quote:
Originally Posted by NickMiddleton View Post
No more than D&D (or Traveller, or Shadowrun, or GURPS...) gets competition from earlier editions. And, given the extent to which the new BRP synthesises prior BRP games in to a single coherent rule book, probably less.
I disagree. What the other games have is a continuing tradition of existence. RQ's been dead for 15 years, Strombringer nearly so. Chaosium hasn't suppoered anything well except for CoC in decades. So all us gamers have gotten used to being on our own.

Quote:
Originally Posted by NickMiddleton View Post
The new BRP rule book lets me play an ElfQuest-like game one night, a Cthulhu-esue game the next and a Stormbringer / Hawkmoon style game the next - from one rulebook and without having to lug my treasured copies of any of those old games across town in a ruck sack...
Bull. You;ll need those other games for all the things that make them work. Setting for one. You'll need to bring stuff along for that. Also, I have strong doubts that groups will really be able to swap out game options from night to night. MOre lijkely that they will pick a set of options and end up running all the other settings with the style of the options picked for Game #1.

Quote:
Originally Posted by NickMiddleton View Post
I think one of the positive things that is going to emerge from the new BRP (especially if it is reasonably well supported) is a realisation amongst the wider gaming community and even some of the more blinkered BRP fans as to just how flexible and adaptable BRP can be: it's not just gritty fantasy that it handles well...
Good luck. That's probably the biggest pipe dream I've heard of about the new BRP. Basically there is nothing in it that hasn't been around in some form or another for the last 20 years. If the general RPG community hasn't got their heads out of the sand at looked at BRP before this isn't going to get them to now.

Nothing against Jason, but he isn't reinventing the wheel here. In fact, more credit to him for not trying. But really, if people didn't stand up and take notice the last ten times the system been put under their noses, what makes you think they will this time?
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