Quote:
Originally Posted by frogspawner
The point is, not whether the Opposed Roll mechanism can work or not, but that introducing it breaks the stated design principle of using rules from previous BRP incarnations. And worse - it's not just an option, but officially the only way.
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But the only way to include the previously
published BRP options would to have an entry saying something like "Opposed Skills: gloss over it." or a blank space... Or a few ad hoc specific (and different in each case) examples fro the most common pairs of skills...
Seriously, a LOT of criticism is levelled at BRP for lacking a generalised Opposed skill mechanic, and a LOT of people have used a variant rule like Jason's included as the "default" as a house rule for
decades. Plus optional variants are included.
Also note that Combat (Attack, Parry and Dodge) are special cases (they were in the playtest draft anyway), as they've always been in most BRP games: RQII and III handled the specific cases of opposed skills it bothered to mention (Sneak vs Spot mostly) very differently to combat.
Cheers,
Nick Middleton