
January 16th, 2008
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Senior Member
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Join Date: Nov 2007
Location: France
Posts: 423
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Quote:
Originally Posted by Shaira
I'm just about to head out, so I'll reply quickly if that's okay!
In a sense, combat kind of already uses a similar mechanism. But no, not overtly, nowhere does it says "Combat uses the Opposed Roll rule", so you can rest easy
In my view the "define what happens on a tied roll" is where you come a cropper, especially when skills get above 90%, where running races, swimming contests, fast talk, hide and seek, stealth, etc, etc, are all gonna bog down into tied rolls *most* of the time unless you have some resolution mechanic for when both sides succeed. As I said, personally I'm not gonna use the "higher roll wins" rule, I'll be using my amazing mathematical skills  to subtract the roll from the skill and derive a margin of success - and the better success margin wins. This is mainly to ensure I have a consistent mechanic which will work as well for 150% skill as it does for 50%.
Anyway - must dash!
Sarah
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Same for me.
Runequestement votre,
Kloster
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