Quote:
Originally Posted by NickMiddleton
In the play test draft Combat remained a special case, as it always has been in Chaosium BRP rules, and Attack / Parry and Dodge resolution were described in the Combat Chapter, not the Skills chapter.
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Phew. Ta!
Quote:
Originally Posted by NickMiddleton
I used to use a subtle variation in Stormbinger games actually, which was that when success levels were tied, the higher SKILL won (irrespective of rolls), which worked reasonably* well.
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Wow - that's a brilliant idea! I hope you don't mind if I nick it...
Actually, I think that resolves the whole "Opposed Roll" issue for me. If I want to prolong the suspense with a more extended contest, I can always define interim stages and call for re-rolls to get further. Otherwise, ties mean whoever should win, does win (though, rightly, that's not certain at the outset). Great!
And, what's more, this fix means I'd only have to cross-out and replace
two letters, rather than a whole line, from my new BRP Book when I get it. Thanks again!
(* Only "reasonably"? Could you kindly say what niggles you found, to get me up-to-speed with it?)